package Logic.EventSample.Goods.Gain;

import FrameWork.Event.EventHandler;
import FrameWork.Model.Player;

//获得道具事件处理器
public interface GainGoodHandler extends EventHandler {

    /**
     *
     * @param player 目标玩家
     * @param goodId 物品ID
     * @param count 物品数量
     * @param source 物品来源
     */
    public void onGainGood(Player player,int goodId,int count,GainSource source);

}
